Check out the best games like factorio for PC, Ps4, and switch. Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. Setup organic crystal automation, send this to equator main bus (should have oil, fuel, graphene, sulfur, organic crystal). I tried using next-level products (i.e. I was wondering what the best way to achieve this was (bi-directional, load-balanced, with multiple inputs/output points), and couldn't come up with something good. I always ran out of room to add belts to the bus. Belt. Press question mark to learn the rest of the keyboard shortcuts. Personally I've set up an automated equipment train which goes from the equipment factory to each factory area dropping off belts, assemblers, inserters, etc. Nov 9, 2020 - Explore Nicolás's board "Factorio Ideas" on Pinterest. Only thing that comes to mind is to replace the main bus belts with a train. Currently, the only news that belong here are the Factorio Friday Facts published by the developers. Next, trupen does some science and dives into some of the rare annoying aspects of Factorio. This guide covers the complete set up of a Main Bus. Games. What items one puts on a bus is personal preference.Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed.A good example for this are copper cablesas they consume more space on a belt than in form of copper plates. Game. Generally my main bus consists of iron plate, copper plate, and coal. Thanks to jab416171 for 0.16 recipes! First, Conor_ investigates what the new train stop limit allows him to do in his TSM-based factory. Build everything on site is an alternative, or whatever seems easiest at the time. I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). Setup automation for logistics + drones (will be placing a lot of these). I'm gonna make many smaller dedicated factories, with 4-8 train platforms per factory/mine. into the local logistic network (each factory has its own independent logistics network as they're quite spread out). This week, Recon419A returns to present a compelling argument, this time about how you should go about setting up the borders of your empire. http://www.reddit.com/r/factorio/comments/2vhmm6/factorio_tutorio_braids_and_chains/, Been meaning to suggest that. Main bus designs work really well for building one factory to launch a rocket because the resource demands aren't so high that you run into belt scaling problems. Factorio is a famous building game that gives you a chance to build up your new world using many various useful components. Could you make a large chain with both iron and copper on it at the same time or would you have to put two chains side by side? If you don't like the main bus and found other approaches that work for you it's completely fine. Even in my first vanilla game I eventually ripped out the entire main bus as I moved component after component to off-site production (first, all of the smelters, then the circuits, eventually also plastic). Rather than using the popular main bus it uses a 18 red belts that are half copper and half iron. 575 votes and 162156 views on Imgur: The magic of the Internet. Check this screenshot from my previous map on similar rules, Imgur hope it ll inspire You. If the main line starts getting too much traffic I simply add an alternative route or Welcome to the tenth edition of Alt-F4, breaking into double digits! Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: splitter mess. Ask me about trains. I migrated away from the main bus because of problems of throughput and expandability. this design doesn't work well, if everything is not backed-up - production at the beginning takes "priority" and can consume resources unbalanced. This can be used as a guide for manually placing factory pieces, or, more commonly, handed over to construction robots for automated completion. You may find an essay on the subject, which outlines the techniques used in this calculator, here . Main bus kinda works for this game, and people used to building one for Factorio definitely get a lot of mileage from one just from simply being in the same mindset. $7.00 Factorio - Soundtrack $7.00 Add all DLC to Cart . Kinda like a high capacity belt. I also have a return bus that carries science packs back to the lab area. Modular factories are the alternative. Once you unlock robots and trains, there is no more need for a main bus. Factorio main bus blueprint generator. Blueprints are used to 'copy & paste' parts of a factory. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. If you choose trains that are too big you'll have long periods of no production, then spikes when the train finally gets filled. So I have about 200 hours in this game now, and was fortunate to stumble across Nilaus's videos early on. There are alternative designs, for example using 分配器 priorities on can fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. This guide covers the complete set up of a Main Bus Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the creatures who don't really like you. Looks a lot like a normal main bus, just with trains instead of belts but you might have fun with it if you want something a bit different :). giving a new purpose to petrol is really nice when playing with no mods that change fluids/oil production. It doesn't produce factory parts, just pure science. Bus factories are more fun to figure out as you go. You need to however keep a lot of stuff in chests. Subreddit for the game Factorio made by Wube Software. These alternative designs don't have the Factorio version: 0.17 Downloaded: 144 times This mod is just a bit of a helper mod to make pulling items off a main bus a little bit easier. This example of a main bus was taken from YouTuber KatherineOfSky's excellent Steam guide on the subject. Main bus kinda works for this game, and people used to building one for Factorio definitely get a lot of mileage from one just from simply being in the same mindset. 4-way intersections: Throughput and deadlocks [image heavy] 4-way intersections: Throughput and deadlocks [image heavy] - Factorio Forums. Here are some things people have put on their bus in the past: 1. I guess I will try splitting factories by products / product groups and interlink them with train systems. Purchasing Factorio supports the ongoing game updates and support. Its difficult to start before you research trains tho, also it gets easier with logisitics robots later on too. But then creating a solution is half the fun ;) I'm sure you could create a way of leveling out the priority between the early and later stuff. Essentially, make sure your factories output and process fast enough to keep the trains busy and things moving. There are many games which can be a nice alternative to factorio. At the end I want to have as many mine stations as avaible (with smelters), a lot green circuit factories, many red+blue circuits, 1-2 oil (plastic/sulfur) factories, few red/green science packs, few blue-purple science packs, few big labs and one big power plant. Você está aqui: Home / factorio main bus guide factorio main bus guide 16 de fevereiro de 2021 / 0 Comentários / em Sem categoria / por / 0 Comentários / em Sem categoria / por Thanks to s3bash, dwahler and DeCristoforis for 0.15 recipes! This requires good planning and plenty of space. Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. (external link) By macros42 macros42. I couldn't figure an alternative either. You're right about this. When I designed the blueprint in creative mode, I loved to figure out the spaghetti and how to make it balance evenly, but now in game it is just a module that adds science. '. Organized spaghetti? For example... Have one large smelting factory where all your raw materials get dropped and turned into iron/steel/copper. Thank you! The need for balancers of 5 7 or 8 lanes is rather uncommon so this book provides a smaller alternative to the All belt balancers collection. The main strength of factorio is that there are enough ways to do things to not all be forced to do the same base. If the main line starts getting too much traffic I simply add an alternative route or move some of the modules to a less trafficked path. It worked fairly well but has bottlenecking issues due to the way I set up the rails. A main bus … growth of the bus for additional inter-products Sure it is a step up from random spaghetti, but to me it doesn't scale well and doesn't lend it self easily to robotic transition. Every time I try to design/plan a factory I just get somehow "locked in" on a main bus concept, which I really don't like because of: this design doesn't work well, if everything is not backed-up - production at the beginning takes "priority" and can consume resources unbalanced, growth of the bus for additional inter-products. Press J to jump to the feed. I went into the pros and cons of it in more detail here. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. Like has already been mentioned, you do have to be quite on the ball with keeping supplies of equipment handy at each factory so your bots can resupply you as you go about making extensions, modifications, etc. The problem with modular science is that its boring to build the 2nd time. I don't really know what to call this type of build but it is what I use. I like a modular design, basically have a sectioned off part of the map that does 1 thing, eg, ore collection, smelting, research packs, labs, etc. This makes it easier to add things as needed. I started like that and for me it's more fun than having a mainbus system. Thanks to Nick Sheffield for the great style sheet! See more ideas about real time strategy, top down game, science questions. Constructing a Main Bus is one of the most interesting activities in Factorio game. With abundant logistics, possibly rethink planet layout, remove unnecessary belts, drones will carry almost everything. More intermediate products will have to be produced on site in order for it not to be a complete mess, which makes it hard to plan for eventual expansion. Main busses have their uses, and their limits. Factorio version: 0.17 - 1.1 Downloaded: 2427 times You can choose: - How many bus machine to receive when starting a map - If you want to be able to build it infinitely - … 1 year, 7 months ago 0.16 - 0.17 1600 ... Changes coal cracking so that its a viable alternative way to get oil 1 year, 3 months ago ... Align undeground pipes to usual main bus layout: 12 tiles instead of 11. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. Factorio is a game in which you build and maintain factories. The Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. If you partition it during the initial construction to only have 4 lines of iron then thats a harsh limit. Lastly, stringweasel has some corrections of last week’s issue of Alt-F4 on the … I like it because it helps me figure out a small section on its own and it only has to do one job. LTN mod helps a TON for pulling this kind of game off. It seems that using a Main Bus or Central Bus is all the rave these days. Modular outposts, once you have capacity to really expand, put a Green Circuit build in it's own place, a Red Circuit build, Blue Processors, Modules, Science, Steel smelting, give them all their own modular factories feeding them with TRAINS. The entire game was played biters on … When you start to exhaust your production of
(say, Green Circuits) place another module down making those. Feb 05 FFF #365: Future plans Jan 29 FFF #364: 1.1 stable Nov 13 FFF #363: 1.1 is … This is amazing. Factorio nilaus city block blueprint Factorio nilaus city block blueprint I'm quite deep into late game and the transition to 2-4 trains has been tough for my module factories that produce the higher density intermediate products. The Something Awful Forums > Discussion > Games > Factorio: ... it's bad enough organising a rapidly becoming gargantuan main bus but whe oil hits the field and plays by its own rules everything goes to poo poo. :). Satisfies all three criteria without requiring too much real estate, while also being quite modular. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. but as soon as oil production is delayed, people can already have belts right from the start, trains also a while before oil, and shortly after getting to the point where transport drones with petrol can be used, people will also get bots. If you do go a train build you must choose your train type wisely. There are a few different structures in Factorio game that you can pick out for the main bus design. Previously, the company raised $3 million in seed funding. Thank you. From start to first rocket in around 50 hours with 1 screenshot per minute for a total of 3,000 screenshots. Subreddit for the game Factorio made by Wube Software. Can be scalable and will distribute roughly evenly even when the lines aren't backed up. Some will place all lanes together. I learned about the main bus fairly early in my career with this game, and now I have literally no clue how to play without one. Diy For Kids. This is harder to do when everything's intermingles together and everything depends on everything else. Factorio is a game in which you build and maintain factories. Mini. Train Stop Limits Conor_ When … Hey that's a cool idea. There are even people who have several ways to play depending on the mood. The problem is that I really don't like the idea of having to somehow direct all of my … There are as many ways to play Factorio as there are people. These are purposefully far away from each other, for separation and the ability to grow as needed. Toys. This guide covers the complete set up of a Main Bus system, from products to adding to the bus, pulling from the bus, belt balancing, splitting, and general tips & tricks for a successful Main Bus. Lower tier possible (ie iron plate, copper plate) or intermediate ? I used the "train bus" system in my first base. Do you restrict each spot in the cargo wagon to a single item, and then pull off the equipment train via smart inserters to only grab items that local logistic network is low on? If I run into bottlenecks with the rail system all I need to do is drop down another production module. easy scalable for each production - just plop an additional assembler, extend the feeds and you are set! My base is grid-shaped to avoid things being too cluttered and spaghetti-like but I watched some youtuber saying that you need to build a main bus if you want to be successful later in the game. You must channel your inner Tim "The Tool Man" Taylor. Last edited by DaveMcW on Wed Nov 08 2017 12 52 am edited 1 time in total. Steam Community :: Guide :: Factorio: How to Build a Main Bus If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Factorio 2.4k science/minute main bus - factorio post Discover the magic of the internet at Imgur, a community powered entertainment destination. Instead of using a belt bus to provide materials for various production cells, a large rail system allows many trains to route materials between more distant cells, sometimes So I have about 200 hours in this game now, and was fortunate to stumble across Nilaus's videos early on. the Friday is here much sooner than expected as always. The reason the main bus is not efficient beyond the mid game is that in order to get both scale and throughput you have to invest an unholy amount of iron into blue belts. Blueprints are items that contain building layouts. Factorio Design Collection. 6m is capable of sustaining. I start with main bus until green science is automated than move to the former. 2015 Radio Chirping from the. See more ideas about spaghetti design, real time strategy, lego creative. Careful, you might just learn something! But if you want to keep using belts then I think the main bus concept can still be useful to some extent. I have mostly been using the main bus strategy to keep my bases as neat and efficient as possible but was wondering if anyone prefers not to use the bus and has an alternative that works well for them (other than copious spaghetti of course). We’re back, providing you with your weekly dose of Factorio content! If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. But, you can build up a structure of 4 belts, 2 spaces, 4 belts, 2 spaces, etc. ... building a Main Bus will allow you to reach a vast throughput of materials through your factory. Because it's a challenge to build as compact as possible but still getting everything done without relying heavy on bots. LTN in Vanilla guy. Maybe it's because I don't have enough raw resources on my main bus and too many intermediates, or is using a main bus not an optimal design for Krastorio 2? Train bus A popular alternative to the main bus pattern. Factorio is a game in which you build and maintain factories. Thanks to NixonK for patching image links! There are many games which can be a nice alternative to factorio. thus the timeframe to use the transport … Our Kids. For this kind of factory, what do you input into your substations ? Steam Community :: Guide :: Factorio: How to Build a Main Bus. Well, in the end, everything is mainbus-y. One advantage is you can basically put things in any order you want on the bus, because all the trains loop back to the start always, so it's automatically a sushi bus. Agora sim to jogando Factório direito, estou definindo uma Main Bus nos primeiros episódios e isso vai me ajudar muito a deixar minha base organizada. I also do it like this. Factorio: How to Build a Main Bus by KatherineOfSky If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. I'm going to implement that as needed in a bigger base that gets more spread out. I quickly realized I had no idea how to do this. train based modular minibases. Is there a way to design an efficent (maybe also scalable, but not necessarily) factory? Keep in mind that everything should be backed up with any method. You can use a tree design. This week, with 1.1 experimental just released, we take a look at two of the things it brings with it. Then, Therenas explores what the multithreading update to belts means, both in theory and in practice. Rails are super cheap by comparison even though making a Having everything compartmentalized also makes it much easier to just scrap a certain area altogether and rebuild it somewhere else. Built areas can be selected for inclusion in a blueprint. I was bored so I created a ZERG RUSH challenge map where the enemies spawn almost as fast as possible but with no evolutions. I'm currently working on train bus system, similar as /u/forgetfulcoder said, but much bigger than that, with 2-way-2-lane tracks. Looks fun. Press J to jump to the feed. Friday Facts. I can only highly recommend the Logistic Train Network mod as juggling the modular production facilities without it is a bit of a headache. Thank you all for the suggestions! with the piped Plays. Perfect timing cause I was about to start planning out my bus! When a blueprint is placed, a ghost of the layout appears on the ground. As /u/TamDenholm suggests, you could try splitting things up into separate factories linked together by rail. You could try to make a chain based factory. Still a main bus, just not a belt bus ;-P. I made this factory that uses a train main bus (main train bus?). I want to try it myself. Generally I run the "interproducts' such as you call them at right angles to the bus. Jan 25, 2018 - Explore George Page's board "Factorio" on Pinterest. See more ideas about real time strategy, up arrow, nerf guns. I'm pretty new player with just over 100 hours into the game and I've come to a hard design choice. There is a large interchange in the middle to merge all the belts. Setup mid-game mall. That being said, I totally agree that due to the bottom-heavy Belts. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. I made a 45 spm base on red belts that first flows iron and copper though the iron dear and green circuit lines, then flows the excess iron and copper out to the red circuits and batteries.
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