azur lane 457mm gun

===== > If your DD has low FP/Efficiency but a good Barrage or a skill that procs on main gun fire, use 76mm (eg. Oil in Azur Lane is equivalent to stamina in most mobile games; your Canteen generates Oil and you can get more from mission/commission rewards. Luckily, Destroyers have some of the highest speed stats in the game as well as high evasiveness, which you can use to dodge attacks. Type: BB Gun: Rarity: The spread isn't as great as the purple triple 152mm above and therefore less ideal for killing multiple spread-out boats in … Destroyers have the highest fire rate in the game, but they don’t beat cruiser ships in terms of firepower. Like and Subscribe! This page was last modified on 30 January 2021, at 13:28. Shells fall randomly in a square region with each side length equal to the given spread, except for the Type 3 which has a 12° angular spread. Overview [edit | edit source]. \end{align} Twin 127mm MK12 Dual Gun Type: Destroyer Main Gun Rarity: Rare ★★★ Nation: Eagle Union : Stats Stat Value Damage 4 x 4 → 9 x 4 Fire Rate 2.13s → 1.93s Firepower 5 Anti-Air 7 Ammo Type Normal Shell Velocity 18 ... Azur Lane Wiki is a FANDOM Games Community. Jump to navigation Jump to search. Gun-specialized CLs have DD guns in their secondary slots, and torpedo CLs have built-in secondary guns. Display at Dahlgren Naval Weapons Facility (now Dahlgren Naval Surface Warfare Center) in Virginia. This won't happen any time soon for EN so you should still treasure your MK6s. From Azur Lane Wiki. Main gun turning around is not very necessary, especially not when the main gun … Azur Lane Equipments To Use Guide by Shipflow GUIDE TO DD GUNS – WHAT DO I USE ON ? On ships with lower base Firepower, guns with higher Firepower stat but lower DPS may perform better than those with higher DPS but lower Firepower stat. Will be worked into a proper page eventually. Register. Azur Lane is a naval combat game with unique battle mechanics. Destroyer ships also pack high-damage t… This gun actually existed, though only as a single experimental prototype. Base ID: 34100 CN: 410mm连装炮 JP: 410mm連装砲 KR: 410mm 연장포 EN: 410mm Mounted Gun. However, the ascendance of the aircraft carrier as the dominant form of naval power finally ended interest in this weapon. 7. 3. Has a splash radius of 16, compared to 15 for most BB shells. 1. The constants used for BB/BC/BM guns are as follows: 2. Sanshikidan guns have a 30% chance of setting any target they hit on fire, and HE guns have a 50% chance of setting any target they hit on fire. Just know that future trend might favor 410mm. Pages in category ‘BB Gun ... Twin … \mathrm{Damage\ per\ Second} &= \dfrac{\mathrm{Damage\ per\ shot(Dmg)} \times \mathrm{Damage\ Coefficient(Coef)} \times \mathrm{Number\ of\ Shots(R)} \times \mathrm{Armor\ Modifier}}{\mathrm{Reload(Rld)}+\mathrm{Volley\ Time(VT)}} Destroyers are part of the vanguard fleet, which are the three ships you control in battle. Furthermore, Destoyers have low defenses, so you have to be careful not to be hit by powerful attacks. Type: BB Gun: Rarity: Both of these weapons fired projectiles heavier than the Volkswagen on the left. 269. Positioning your ships wisely and strategically is crucial for achieving victory in Azur Lane. Multiply these values by 0.6 to get the speed in game units per second. Play Azur Lane on BlueStacks! Speeds are given in knots, the same units that ship and aircraft speeds are given in. Both of these types of CLs can hit backwards with their respective secondaries. 8. https://azurlane.koumakan.jp/w/index.php?title=Twin_457mm_(Mark_A_Prototype)&oldid=134879, Creative Commons Attribution-NonCommercial-ShareAlike. When you put a different gun onto a different ship. Close. Posted by 21 days ago. Sanshikidan guns have a 30% chance of setting any target they hit on fire, and HE guns have a 50% chance of setting any target they hit on fire. The DPS of a LB3 battleship with a manually aimed first volley is thus 3.2x the stated DPS values on this page, while fully automatic BB usage is 3.0x the stated DPS values on this page. AP shells travel the fastest of all ammunition types. 126k members in the AzureLane community. All the values used do not factor in the Reload or Firepower stats. This gun BP is really hard to get AF. The 18"/47 (45.7 cm) Mark "A" is the leftmost gun and a 16"/50 (40.6 cm) Mark 7 gun as used on the Iowa's is just to its right. For a more comprehensive list, see List of Battleship Guns. From Azur Lane Wiki. This article is a stub. This article is a stub. Jump to navigation Jump to search. A mix of side-scrolling shooting and RPG in Japanese style! The rigging analysis research is the easiest to predict by looking what material it requires (i.e, if it requires anti-air plates, you can expect it to be more likely giving you anti-air parts) The Reload stat affects only Reload, and does not affect Volley Time or Absolute Cooldown, so relative DPS rankings may change at different Reload stats. The Georgia is Wargaming's imagining of how these weapons might have looked mounted on an Iowa-like hull. Twin 457mm (Mark A Prototype) | Azur Lane Wiki | Fandom. The "Rigging Analysis" type research has the highest chance of dropping 457mm main gun parts if: 1.it drops PR2 parts and 2.the material it requires are main gun plates. The 46 cm (18.1 in) 46 cm/45 Type 94 naval rifle was a wire-wound gun.Mounted in three 3-gun turrets (nine per ship), they served as the main armament of the two Yamato-class battleships that were in service with the Imperial Japanese Navy during World War II.When the turrets and the guns were mounted, each weighed 2,510 tons, which is about the same tonnage … Azur Lane(EN) In-Depth Equipment Guide Series: Destroyer Main Guns September 13, 2018 Return to Index Destroyer Main Gun Overview The purpose of destroyer main guns can be either skill trigger or damage output. Belfast gun makes a great secondary as well (though you might prefer to use this as a main gun, since it's not that easy to get multiples of this gun). Halfway through construction, the Washington Naval Treaty was signed, which limited guns to 16" diameter, and this prototype was duly re-lined to this diameter. Twin 457mm (Mark A Prototype) T0. The start of World War II briefly renewed interest in a 18" gun, and the prototype was re-lined back to its original diameter and designated "Mark A". I dunno if the dev team will consider it, but I think they should give Heavy Barrel Buster some kind of special gimmick if Georgia has this gun. For the rest of the slots, a mix and match between the Triple 203 AA and the Triple 203 Main is preferable - change between AP and HE depends on whichever enemy you are facing. HE shells travel slower than other ammunition types, and Sanshikidan shells explode in midair. 3. SHS (fired by Massachusetts) inflict Armor Break like AP shells, have a splash range of only 8, but also have a tighter spread of 9. Log in sign up. A final caveat would be that the MK6 won't become a "bad" gun by any means, even in the future, because Azur Lane is an easy game. Press question mark to learn the rest of the keyboard shortcuts. Quadruple 356mm (14"/50 Mark B Prototype), Triple 406mm (16"/50 Mark D Mod 0 Prototype), https://azurlane.koumakan.jp/w/index.php?title=List_of_Battleship_Guns&oldid=134458, Creative Commons Attribution-NonCommercial-ShareAlike. In this game, you collect human representations of World War II warships called “shipgirls“. Once you have got the higher tier one, and you have install them to all your ships, any extra you can proceed to […] This will modify their DPS values in practice. When you put a different gun onto a different ship. User account menu. This page was last modified on 27 January 2021, at 10:53. Ship skills and special equipment should also be considered and may favor specific guns over the normal choices. The formula used to compute the DPS values of the guns below (against Light, Medium and Heavy armour) is as follows: [math] Base ID: 14500 CN: 试作型双联装457mm主炮Mk A JP: 試作型457mm連装砲MKA KR: 시제형 457mm 연장포 Mk A EN: Prototype Twin 457mm Main Gun (18" MKA) T0. Manually aiming BB-type shelling on targets provides a +20% damage boost over base damage. by Intel8008 Intro A General guide for equipment and their respective lower tier options for Commanders who are new to the game or who have limited resources to construct or obtain them. Explore Wikis; Community Central; Start a Wiki; ... Main guns; Torpedoes; AA guns; Planes; Other Equipment; Ship Building Naval Base. 4. Iron Blood CL Gun. 6. In practice the calculations are significantly more complicated as the damage is a combination of shell DPS and fragment DPS depending on the relative position of its midair detonation to targets. anime girls, Azur Lane, Warspite (Azur Lane), anime guns | 2560x1440 Wallpaper Compared to these DPS values, higher Reload stat relatively favors slower base reload weapons and vice versa. This table1 lists the most common damage types and their damage coefficients against the … From Azur Lane Wiki. If you run dry consider running less ships in your fleets, running ships with lower rarity/fewer limit … [/math]. (Keep in mind that there are some battleships that shoot fewer than three times per reload cycle.). Gamepedia. Like with Light Cruiser guns, you should prioritize DMG stats, as well as HE and AP ammo. Jump to: navigation, search. Jump to navigation Jump to search. Wikis. Subreddit for the mobile game Azur Lane. The 65 acquisition range may be helpful in improving reaction time against fast-moving suicide boats.When(if) the purple T3 version comes out, I’m assuming that the range would stay at 65 only with better stats (and being +10 moddable), which would make it much more of a backrow gun … General. BB-type AP shells that hit their target have 20-25% chance to inflict an effect known as "Armor Break" on heavy armor. Note: This list is a work in progress and … Single 152mm (6"/53 caliber gun) From Azur Lane Wiki. ... Azur Lane Wiki is a FANDOM Games Community. 5. Hello, world and today I bring you guys a video on Z46 of azur lane! 269. CA Guns- Because there aren’t too many Heavy Cruiser guns to choose from, you’ll generally be forced to use whatever you have at hand. Description. \begin{align} Azur Lane Equipment Guide 2020: CA Guns The best gun on the list, the Twin 203 MLE 1924, is event exclusive, so you might not have more than one of it. When choosing a gun to equip, the damage type and enemy armor are the most important factors to consider. The following tables lists all the equipment that can be used in Battleship Main Gun slots. Stub page. Single 150mm Main Gun (TbtsK C/36) Type: Light Cruiser Main Gun Rarity: Common ★★ Nation: Iron Blood : Stats Stat Value Damage 7 x 3 → 10 x 3 Fire Rate 2.59s → 2.50s Firepower 5 Ammo Type AP Shell Velocity 22 ... Azur Lane Wiki is a FANDOM Games Community. On ships with lower base Firepower, guns with higher Firepower stat but lower DPS may perform better than those with higher DPS but lower Firepower stat. Anime: Azur Lane#PrinzEugen #AzurLane #AnimeClips #AnimeMoments Note that the damage values used for computation of Type 3 Shell DPS below use the Type 3 Shell modifiers only. Enemies under this effect will take 8% more damage from shelling. Press J to jump to the feed. T1. Example like: Her SHS would land at the same time the first salvo landed, ignoring the need of 'slow/stop' abilities to improve accuracy. Sign In. Feel free to experiment with this gun as secondary weapon for backrow ships, though. Help . Additional Info; Obtained From: T1/T2 Tech Ironblood Tech Box: Notes: Fires 2 volleys with 2 projectiles each parallel towards the target. Twin 410mm (3rd Year Type) T1. While the real-life definitions of these ships are much more pronounced, in Azur Lane both of them denote your main source of artillery damage.Battleships and battlecruisers are part of your fleet’s back line, which cannot be controlled directly and will only fire once they’ve sufficiently reloaded their guns. Single 152mm (6"/53 caliber gun) - Azur Lane Wiki. You can help Azur Lane Wiki by expanding it. 142 votes, 18 comments. Games Movies TV Video. Subreddit for the mobile game Azur Lane.
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