pokemon masters sync grid sim

It'd probably take some time though because I borrowed most of the hexagon related codes from https://github.com/Hellenic/react-hexgrid (credited in Readme) and the original author no longer supports it, so I need to dig into the codes some more to figure out how to change the styling without breaking anything. In fact texts are now unselectable, Grayed out the grids that require Sync level 3 (except for Pikachu) and added [Req. New Training Feature! To put it simply, there are better options for Ice AOE attackers and Fire ST attackers, while there isn’t a better Electric ST special attacker (Pikachu’s power only comes when he reaches low health). Anyhow, she doesn’t measure up to other strikers so the best option would be full support or a mix of offense and support (with sustainability added thanks to Giga Drain’s heal and the Master Healer grid for said move). Though +6 isn’t too different from +4, Mew being able to survive for a long time in addition to having speed buffs makes the extra damage accumulate. This grid, while it looks flashy, is a tad overrated as it doesn’t really fix Mew’s problem of not being particularly good at anything which makes it end up being mediocre. So I built this little helper to ease the process. Can help Clair dish out 1~2 more Draco Meteors. By extension, Confusion Synergy is also bad due to relying on this ability. Very crucial for Red who has severe survival issues, albeit it saves him randomly. A +2 to evasion is only ~25% dodge rate, and while it works well in conjunction with Endurance, co-op enemies switch target every 3 turns so you won’t be getting attacked after Endurance in most cases anyway. Freezing is very short on enemies, and freeze damage boost is only good enough for 1 or even 0 icy wind (especially if its animation takes so long). Iron Head Move Guage Refresh (6 energy + 12 to get to that point with 2 Iron Head Power nodes). Mandatory for this build for obvious reasons. 1,850 talking about this. : Propulsion 2: Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. Sync Grid Build 1: Kanto Champion Tank. Increased chance to scout the newly released Piers! The ability itself is very useful for Mew who can stay in for even longer thanks to its bulk making enemies have difficulty chipping it down, but is all but unnecessary to this build’s purpose, since Mew is disposable after the sync nuke and doesn’t really need to stay in. Makes quite an impact in co-op where all allies benefit from a faster sync, and mega pairs especially appreciate that. The best thing you could aim for is probably a Sun build or a defensive build. January 15, 2020 at 12:00 a.m. (PT) New Training Feature! in Pokemon Masters EX. Restores the Pokémon's HP whenever it takes an action while the weather is sunny. Speeding Sun (8 energy, accessible via 1, or 7/13 energy to reach that point). Professor Sycamore (left) in the Pokémon Masters Animated Trailer. Featuring 5★ Piers & Obstagoon! (Not completely confirmed, may be 10% higher than listed), Multiple Move Gauge Refresh nodes rolls for the refresh chances, Multiple passives of the same name on one pair have effects that are additive (not multiplicative): Pikachu’s Power Reserves 5 & 9 give them, Pikachu’s Potion Heal Master increases potion healing by 10% each, so Potion can potentially become (40 + 10 + 10)% = 60% heal if you invest in both Heal Master passives. However, she can’t kill herself for momentum like Phoebe which is an issue. These require specific Sync Orbs in order to be purchased. I built it with React. Yes I know I said I wasn't going to do this yesterday, but I figured out I could loop through the data using cell numbers from the datamine map, which made it a lot easier. Allows for multiple endurance chances if you’re lucky. Popular Trainers Today. Go for this if you prefer doing things the Scandinavian way (more damage). Heavily dependent on low health to deal damage, and there are much better strikers. No questions here, one of the most broken abilities in the game and part of what makes Kris (the only good striker to have this ability) so good. The higher those stats, the better. You are to spam Thundershock in order to maximize the chance to paralyze the enemy. Check … You can still select them though (this app is for theory crafting after all), Added grid color for Serperior, Haxorus, Kingdra, and Vileplume. Energy Ball Power (18 energy to get all of them). And then there’s hail, which could be nice but the only place where Pryce is prominent is when 3 Pryce leads are the go-to choice (event pugs, and there’s no point to doing events in organized groups) which means no one will be there to setup the hail (and things go bad when there are 2 hail leads). I forgot about it. Her job is still the same, buff SpA, energize and then do whatever is best for the team. Rosanta can substitute Hilbert, or Maylene which makes it slower. (Leftover energy = 9 or 5, dependent on pathway, can get a big perk), Support route: 1 (13 pathway, which gives us 5) + 2 + 3 + (Speed +5) for the 2 energy surplus. Icy Wind Power (15 energy to get them all). Jump Start! Much more helpful now thanks to Endurance passive, though there might be insufficient energy to reach there. Will-O-Wisp Move Gauge Refresh (5 energy). The taunt works very well for her in this regard, allowing her to sponge hits while supporting. Time To Energize! That's just my suggestion for future version. Personal Pathway (and really the only good one): 1 + 2 + 3 + 4 – one of the Energy Ball Power spaces due to 5 energy malus. Pokémon Masters EX takes place on the artificial island of Pasio. Can give nice boosts to team members if lucky, other than just spA, crit and defense. Have marginal effects due to inherently high base power, but still a boost to Red’s most powerful (and most used) attack nonetheless. Pokémon Masters EX official site Strategy and battling game. “Nice to have” and makes her be able to do something occasionally after burning the enemy. While not as flashy as other expanded grids at first glance, Steven’s grid gives him a lot more versatility than one would expect. And I totally agree with you. Basically ditto on every build, and is pretty mandatory on Red’s grid due to lack of worthy options. Dabei besteht … Die Gefährtensteinbretter können hierbei mit besonderen Items, den Gefährtendrops, besetzt werden, um neue Fähigkeiten, Verstärkungen oder bessere Statuswerte freizuschalten. You’re going Down! Each role has severe downsides that keep it from being sublime. Draco Meteor Move Gauge Refresh (6 energy + 10 to get to that point). Added color for Pikachu, Torkoal, Infernape, and Dewgong. Many famous Trainers from every region featured so far in the Pokémon video games have gathered on Pasio along with their partner Pokémon and formed their own sync pairs. Skyla’s damage at +2 speed: (421 for the 3rd time in a row vs 284, pointing to a 48% increase). Unlock Clearheaded to prevent Zekrom from becoming confused after using Outrage! “Whales” and regular players alike are incentivized to spend more money in order to make their favorite sync pairs stronger through the grid. This one is a must-grab regardless of what kind of build you’re doing, as it makes Bullet Punch essentially an attack and Dire Hit in one. Quick Cure (7 energy + 5 to get to that point). At +6 Attack, the sync move power is doubled, and reaches an overwhelming 384 power at 5/5 (To put it into perspective, Explosion has 400 power in this game) that uses Mega Metagross’s gargantuan Attack stat and at +6. Like most Pokémon games, Pokemon Masters requires a bit of strategy. X Sp. Pathway: 1 (13 energy route, which gives us 2) + 3 + 4, Pathway 1:  1 (13 energy route, which gives us 2) + 3 + 5 + (Speed +10 * 2, SpDef +5 on the routes), Pathway 2 with PR: 1 (13 energy route, which gives us 2) + 4 + 5 + (Speed +10, Speed +5 on the routes) + (Def +5) for the 3 energy surplus, (Leftover energy = 13, choose which of the two is more desirable), Rejuvenate:  1 + 2 + 3 + 4 + (Def +5 for the 3 energy surplus), (I perfer this as a general-purpose build), Essentially Cynthia                         Zard X trying to be Zard Y, Pray (or Whale) to not                                           (Dedicated reset BV build), die pre-sync             Offensive stats suck   Become RNGesus. Make sure that you read it to find more about evolution in Pokémon Masters. All Sync Grid Build Pokemon Masters for level 1 and 3 Sync Move ENG ITA DE FR ESP from infernape to Charizard and Alakazam. (Due to Giga Drain: Master Healer being locked at 2/5, we’ll assume it heals 30% of damage dealt for now). Personal Pathway: 1 + 2 + 3 (20 energy route, which gives us 5) + (SpA +5, Giga Drain Power +3) for the 4 energy surplus (BV-friendly, swap out 5), Pure Support: 1 + 6 + (HP +20 on a route) + (HP +20, Def +10, SpDef +5) for the 12 energy surplus, Juggernaut(?) My Destiny! I'll keep updating it at least until Dena rolls out the "Select Multiple" feature in the sync grid window (it's currently locked). While costly, it can help keep Yveltal in the fight longer, but Dark Pulse may see more use because of its lower move gauge cost. Extremely helpful in helping him get onto the field quicker. Surviving an additional hit is huge and makes him deal 1-2 more big hits or even get in a sync move. 1 Pokemon Masters Best Sync Pairs and Tier List... 2 Sync Workshop: Sycamore & Xerneas 3 Should You Pull Series - List of Articles 4 Sync Grid Planner Tool 5 Sync Workshop Index 6 Team Composition Guide Index 7 Sync Pair List 8 Pokemon Masters Sync Grid Guide 9 Sync Workshop: Phoebe & Dusknoir 10 Guides Meanwhile, the other perks he gets are extremely helpful, so the main focus would be to get more passives for him. But it'd take some time to make those changes because I borrowed most of the hexagon related codes from https://github.com/Hellenic/react-hexgrid (credited in Readme) and the original author no longer supports it, so I need to dig into the codes some more to figure out how to change the styling without breaking anything. More valuable if used in conjunction with the move power increase. You no longer need to click on the text to unselect a grid. MP Refresh 3 and To the Top! The grid not only has multiple tiles dedicated to making their Potions better, but they are all located together, meaning you’re easily able to nab all of them. For 60 energy, you should be able to have 1 major pathway (that you can have all the big perks) and 1 minor pathway (where you can get 1~2 big perks), Flint is a mixed attacker that utilizes both of his attacks so I would suggest against heavily investing into one move. Atk by 12 when using Grass-type attacks. Downside is chance. More Rosa than ever before. Plus, the Sync Pair Scout ×11 and Sync Pair Scout ×6 will both be available with presents!. Sounds like suicide at first but she can actually get dropped after energizing twice since she did her role already. Iron Head Power (10 extra energy to get them all, accessible via 2). Also greatly helps out his pre-mega phase should you decide to lead with him, as using Iron Head will make him run out of gauge in 2 turns flat. Her buffs were phenomenal but Outrage had such a serious drawback, and the grid doesn’t alleviate this a lot, so she’ll have to take advantage of whatever she can. Fire Punch Move Gauge Refresh (6 energy + 7 to reach that point). Combined with 1, it makes the sync move incredibly powerful. First Aid (7 energy, 5 to get to that point from 2). Additional note: Flabbergast on Stun Spore may sound good, but it’s only a 20% chance (occasionally) on a move you’ll only use once. 3 Pokemon Masters Sync Grid Guide 4 Sync Spotlight/Should You Pull? Meteor Mash: Swag Bag (10 energy, accessible if you get 3). The Sync Grid will be a way to make your Sync Pairs more powerful. If you’re lucky with the random stat boost from A World of Dreams! +6 SpA is for the most part superfluous, but is an option for her as a pure support role, since her job wasn’t to attack anyway (might end up not using the 3rd anyways in favor of unity building with an attack, though). The Sync Grid. Each character has 48 grids and I would need to go through them one by one. January 17, 2021 at 10:00 p.m. (PT) Koga. By. Name Effect Energy required Sync orb required Move level required HP +10 HP +10 0 5 1 HP +20 HP +20 5 60 2 HP +20 HP +20 5 60 3 HP +30 HP +30 10 120 2 Defense +5 Defense +5 0 5 1 Defense +5 Defense +5 2 24 1 Defense +5 Defense +5 2 24 1 Defense +5 … Pryce pretty much is only going to be using Icy Wind (auto or not) so there’s little to no point in investing into ice beam instead. Sync grids will go live with the mid-January update. If you haven’t been able to get Dauntless as Sceptile’s lucky skill, picking up Brainy Rush 6 will help keep Leaf Storm from making his Sp. Potion MP Refresh (7 energy, on the pathway to 1). Elesa and Rotom's sync grid is an expanded grid, made available since the pair was first released. A must take in order for her to do more than just paralyzing a mon. Can be combined with 6 to great effect, as Thunder will then have a 36% chance to Paralyze the target immediately after factoring in accuracy (40% if Mew gets an Acc buff). The sync grid consists of hexagonal tiles, with each tile unlocking a grid skill. Still, bolstering her supportive capability is often the biggest priority, as Breathtaking! Skyla (Japanese: フウロ Huuro) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series.She forms a sync pair with Swanna, and is one of the Pokémon Masters League leaders in Pasio.She hands out the Freedom Badge to Trainers who defeat her.. Skyla is also available in her holiday attire partnered alongside … A very unique trait that makes her take on the support role much better by passing stat buffs onto teammates. But the biggest problem is, only ice beam can freeze (with Hostile Environment if you so choose to) but you’ll never use ice beam when you can deal damage with icy wind instead. The bigger issue here is “Master of None” so I will try to gather every useful and unique traits on each pathway. Sync Grid. If you want further explanation, check out this link that gives a rough idea of the damage formula in this game: https://pastebin.com/VNGeF8AH, As for grids to avoid, probably those with (insert buff) MP refresh, as more than 2 buffs is for the most part superfluous, with +4 being not much different from +6 and only a 20% increase in crit rate for +2 vs +3, and it’s a “chance” for a limited thing. 8: 96: 2: Sugar Rush! https://gamepress.gg/pokemonmasters/tool/sync-grid-planner-tool
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